Team Black vs Team Green Locations Dragonstone, King’s Landing, Driftmark & War Map
Dragonstone vs King’s Landing, faction bases, allies, castles and war-route pressure
Team Black vs Team Green Locations — Team Black vs Team Green is easiest to understand as a geography split. Team Black begins around Dragonstone and Driftmark with dragons and sea power; Team Green begins in King’s Landing with the throne, court ceremony and institutional control, as depicted in House of the Dragon.
Team Black vs Team Green is easiest to understand as a geography split. Team Black begins around Dragonstone and Driftmark with dragons and sea power; Team Green begins in King’s Landing with the throne, court ceremony and institutional control.
What This Team Black vs Team Green Locations Shows
Use these cards as the two-minute orientation before opening the route map or reading the full atlas guide.
Explore the Main Locations and Pressure Points
Tap a location to see its role, route connection and why it matters inside the wider ThroneAtlas network.
Dragonstone
The Black faction starts with a defensible island and the symbolism of old Targaryen power.
Complete Team Black vs Team Green Locations Guide
A strong ThroneAtlas page should explain what the visitor is seeing, why the route matters, and where the reader should go next.
How to read Team Black vs Team Green by location
The cleanest way to understand the Dance of the Dragons is to stop thinking first in names and start thinking in bases. Team Black has Dragonstone: dragons, old legitimacy and island defense. Team Black also has Driftmark: ships, wealth and the Velaryon fleet. Team Green has King’s Landing: the capital, crown ceremony, court machinery and the Dragonpit.
Once those bases are fixed, the rest of the map becomes a contest for allies. Storm’s End, Harrenhal, the Reach, the Riverlands and the Gullet all become pressure points rather than random stops.
Why Team Black feels stronger on water
Team Black’s early geography is maritime. Dragonstone and Driftmark sit close together inside the Blackwater Bay and Gullet system. That makes ships and dragons feel naturally aligned. The faction can move across water, threaten the capital and rely on Velaryon sea power.
But water strength also creates water vulnerability. If an enemy breaks the Gullet or disrupts the fleet line, the island advantage becomes a trap. That is why the Battle of the Gullet belongs so close to any faction map.
Why Team Green feels stronger in institutions
Team Green begins from a different kind of map. The capital gives ceremony. The Red Keep gives visibility. The Dragonpit gives public dragon power. Oldtown and Hightower ties give deeper southern roots. This is not the same as immediate battlefield dominance, but it gives the Greens a powerful claim to normalcy.
A strong comparison page should show that neither side is simply “the castle side” or “the dragon side.” Each faction has a different geography of legitimacy, and that geography shapes every later route.
Core Locations at a Glance
These are the locations that carry the most reader value for this topic. Each card works as a bridge to another ThroneAtlas page, so the visitor can keep moving through the atlas instead of reaching a dead end.
Dragonstone
The Black faction starts with a defensible island and the symbolism of old Targaryen power.
Driftmark
Driftmark gives Team Black mobility, blockade strength and maritime credibility.
King’s Landing
The Green faction starts with the capital and the ability to perform rule publicly.
Location, Role and Story Connection
This table is built for scanners, featured-snippet style clarity and internal editorial strength.
| Location | Map Role | Connected Routes | Why It Matters |
|---|---|---|---|
| Dragonstone | Team Black base | Rhaenyra · dragons · council | The Black faction starts with a defensible island and the symbolism of old Targaryen power. |
| Driftmark | Team Black fleet | Velaryon ships · Corlys · Gullet | Driftmark gives Team Black mobility, blockade strength and maritime credibility. |
| King’s Landing | Team Green base | Aegon II · Red Keep · crown | The Green faction starts with the capital and the ability to perform rule publicly. |
| Oldtown | Green root | Hightower · Faith · southern weight | Oldtown gives the Green cause deep family and institutional associations. |
| Storm’s End | Alliance test | Baratheon · envoy route | Storm’s End shows how regional houses can swing the war through allegiance. |
| Harrenhal | Riverlands swing | Daemon · armies · inland map | Harrenhal reveals how both factions must fight beyond their starting bases. |
Team Black vs Team Green Locations Questions
Team Black is primarily based around Dragonstone and Driftmark, combining Rhaenyra’s claim with Velaryon naval strength.
Team Green is primarily based in King’s Landing, with the Red Keep, crown ceremony, court institutions and the Dragonpit.
Team Black has strong island and sea power, while Team Green has capital legitimacy and institutional control. The stronger position changes as routes, allies and battles shift.
